Welcome! This guide isn't just about writing promptsโit's about learning a complete creative framework. Inspired by the best pedagogical practices, we'll teach you the C-P-R Method: a systematic process to Conceptualize, Prompt, and Refine your ideas into professional-grade game assets using Adobe Firefly.
Before we create, let's get familiar with the workspace. Click on the labeled areas below to learn their function.
These 5 scenarios take you step-by-step through the C-P-R Method. You'll see exactly how a designer's mind works, from the first vague idea to the final, polished asset.
A structured reference table for Firefly's key features and controls. Use this as a quick guide to remember the purpose of each tool.
Feature / Control | Option / Parameter Name | Range / Choices / Defaults | Purpose / Notes / Behavior |
---|---|---|---|
Model / Engine | Firefly Image models | e.g. Image Model 4, Image Model 4 Ultra | Different models yield different fidelity, style, and detail. Use higher models for photorealism. |
General Settings | Aspect Ratio | Square, Landscape, Portrait, Widescreen | Controls the framing shape of generated images. Changing this shifts layout. |
General Settings | Content Type | Auto, Photo, Art/Illustration | Determines photorealism vs stylized looks. "Auto" allows Firefly to choose intelligently. |
Structure | Composition Reference | Upload any image as structure guide | Used to guide composition: position, layout, shape, pose. |
Structure | Strength (Structure) | Low, Medium (default), High | Controls how strictly the generated image matches the structure reference. |
Style | Style Reference | Upload any image for style matching | Guides colors, textures, mood, lighting from reference. |
Style | Visual Intensity | Slider (0โ100, default ~50) | Controls how "bold / detailed" the base image is before applying style reference. |
Style | Strength (Style) | Slider (Low โ High) | Controls how closely the output should follow the style reference. Higher = tighter match. |
Effects | Preset / Effect Options | Anime, Minimalism, Vector, etc. | Shifts the genre / rendering style of the image. |
Effects | Lighting Options | Golden Hour, Dramatic, Low Light, Studio | Controls the mood and direction of lighting in the generated image. |
Effects | Camera Settings | Close-up, Wide Angle, Shot from Above | Defines perspective and relationship between viewer and subject. |
Advanced | API Presets | bw, fantasy, dramatic_light, etc. | Can be passed in API calls with a "strength" parameter to influence output. |
Advanced | Custom Models | Supports enterprise fine-tuning | Enterprises can train Firefly to match brand identity and style. |
15 quick, common tasks for game designers presented as interactive flip cards. Hover over (or tap on mobile) any card to reveal the "how-to" prompt and technique.
Seeing what goes wrong is as important as seeing what goes right. Here are common issues and how to fix them.
Test your knowledge and practice your new skills. Start with the quiz, then move on to the creative challenges.
Your reference guide for 15 key terms and 15 common questions.